![]() Only when using no Defense Down and/or weaken, Ignore Defense brings actual value to the table. As expected, this value is the highest when no debuffs (Defense Down and/or weaken) are applied, and the least when both debuffs are present.Īs seen by the actual values in the first table, there is no need to build a CH with Ignore Defense when applying any of these debuffs. In the following table we can see the average amount the minimal amount of Critical Damage drops per 1% of Ignore Defense. Now that we have all the possible outcomes, what are we with this? Let's do some calculations. Helmsmasher is not taken into any of these calculations as it's only a 50% chance and for dungeon runs we prefer consistency. I tested all variations, no debuffs, no ignore defense sets to all debuffs, full ignore defense set bonuses. This means that the maximum hit possible is 773.532. No calculations were made with BEK's or Gurptuk's passive in mind.So TLDR: everything is calculated where you would always hit the lowest amount possible (90%). Since Raid works with a 10% max difference in damage (so 90% to 110% of the base calculated damage), the critical damage values provided below are for the minimal amount of critical damage necessary to hit the threshold.These are standard masteries for any CH build, and for that reason are taken into the calculations. ![]()
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